![]() They might as well have been selling shoes or plumbing fixtures or alt rock albums they didn’t even listen to. ![]() The people in the meetings didn’t actually play games because they were too busy counting money, plus they were above such frivolity. They took breaks from counting their money to hold meetings in conference rooms where they showed charts that explained how much money they would make if a game came out on a certain date, usually just before a fiscal quarter ended or in time for the holiday shopping seasons. Remember what it used to be like in the days of the big publishers who forced developers to release games before they were ready? They did this because they didn’t care about games, about fans, about the industry as a whole, about me, about you.
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